COMPUTER SCIENCE DEPARTMENT
STUDENT PRESENTERS
Organized By Discipline
Lucas Anderson '23
MAJOR: COMPUTER SCIENCE FACULTY SPONSOR: PROFESSOR RUTH KURNIAWATI, COMPUTER & INFORMATION SCIENCE
Developing an Online Game using Scrum Methodology
Developing an Online Video Game version of Uno in Java 17 using Scrum Methodology, and the Model View Controller architectural pattern. The focus of this project is to learn the agile principles and develop our software engineering skills.
Matthew Bowen '23
MAJOR: COMPUTER SCIENCE FACULTY SPONSOR: PROFESSOR RUTH KURNIAWATI, COMPUTER & INFORMATION SCIENCE
Developing an Online Game using Scrum Methodology
Developing an Online Video Game version of Uno in Java 17 using Scrum Methodology, and the Model View Controller architectural pattern. The focus of this project is to learn the agile principles and develop our software engineering skills.
Nicholas Eliyesil '23
MAJOR: COMPUTER SCIENCE FACULTY SPONSOR: PROFESSOR RUTH KURNIAWATI, COMPUTER & INFORMATION SCIENCE
Active Vs Passive Social Media Use : Which Increases Anxiety More?
Developing an Online Video Game version of Uno in Java 17 using Scrum Methodology, and the Model View Controller architectural pattern. The focus of this project is to learn the agile principles and develop our software engineering skills.
Dominic Garcia '23
MAJOR: COMPUTER SCIENCE
FACULTY SPONSOR: PROFESSOR RUTH KURNIAWATI, COMPUTER & INFORMATION SCIENCE
Developing an Online Game using Scrum Methodology
Developing an Online Video Game version of Uno in Java 17 using Scrum Methodology, and the Model View Controller architectural pattern. The focus of this project is to learn the agile principles and develop our software engineering skills.
Noah Trude '23
MAJOR: COMPUTER SCIENCE
FACULTY SPONSOR: PROFESSOR RUTH KURNIAWATI, COMPUTER & INFORMATION SCIENCE
Developing an Online Game using Scrum Methodology
Developing an Online Video Game version of Uno in Java 17 using Scrum Methodology, and the Model View Controller architectural pattern. The focus of this project is to learn the agile principles and develop our software engineering skills.
Ari Bannish '23
MAJOR: COMPUTER SCIENCE
FACULTY SPONSOR: PROFESSOR RUTH KURNIAWATI, COMPUTER & INFORMATION SCIENCE
"Programming Sudoku"
“Programming Sudoku” is a presentation on the development of a board game-based project, which potentially will be brought to market. During the presentation, we will provide a description of the game’s rules, how to play it and a brief introduction to the development aspect of the game. The programming section of the presentation addresses the development of aesthetically pleasing user interfaces (UI-UX), development methods for an application, specifically the Agile Scrum framework, which is one of multiple frameworks used to manage, structure, and develop a program, and how we adapted Agile concepts to our project.
Nicholas Coleman '22
MAJOR: COMPUTER SCIENCE
FACULTY SPONSOR: PROFESSOR RUTH KURNIAWATI, COMPUTER & INFORMATION SCIENCE
"Programming Sudoku"
“Programming Sudoku” is a presentation on the development of a board game-based project, which potentially will be brought to market. During the presentation, we will provide a description of the game’s rules, how to play it and a brief introduction to the development aspect of the game. The programming section of the presentation addresses the development of aesthetically pleasing user interfaces (UI-UX), development methods for an application, specifically the Agile Scrum framework, which is one of multiple frameworks used to manage, structure, and develop a program, and how we adapted Agile concepts to our project.
Danford Raphael '23
MAJOR: COMPUTER SCIENCE
FACULTY SPONSOR: PROFESSOR RUTH KURNIAWATI, COMPUTER & INFORMATION SCIENCE
"Programming Sudoku"
“Programming Sudoku” is a presentation on the development of a board game-based project, which potentially will be brought to market. During the presentation, we will provide a description of the game’s rules, how to play it and a brief introduction to the development aspect of the game. The programming section of the presentation addresses the development of aesthetically pleasing user interfaces (UI-UX), development methods for an application, specifically the Agile Scrum framework, which is one of multiple frameworks used to manage, structure, and develop a program, and how we adapted Agile concepts to our project.
Jhariel Ventura '23
MAJOR: COMPUTER SCIENCE
FACULTY SPONSOR: PROFESSOR RUTH KURNIAWATI, COMPUTER & INFORMATION SCIENCE
"Programming Sudoku"
“Programming Sudoku” is a presentation on the development of a board game-based project, which potentially will be brought to market. During the presentation, we will provide a description of the game’s rules, how to play it and a brief introduction to the development aspect of the game. The programming section of the presentation addresses the development of aesthetically pleasing user interfaces (UI-UX), development methods for an application, specifically the Agile Scrum framework, which is one of multiple frameworks used to manage, structure, and develop a program, and how we adapted Agile concepts to our project.